2012 Battle.net World Championship, Blue Posts, Blizzard Art
MMO Champion 27 Jan 2012, 6:24 am CET
First Glimpse of the 2012 Battle.net World Championship Teamliquid has an interview about the Starcraft portion of the 2012 Battle.net World Championship. A few of the main points are summarized below, read the full interview for all the details.
- The prize pool will be comparable to the Battle.net continental invitationals in 2011.
- Qualifications will begin in Q2 this year.
- The entire 2012 season is going to be played with Wings of Liberty.
- There will be five regional championships, with the final being held in Asia.
- There will also be national championships before the regionals.
- Blizzard won't be running all of the matches, instead they will be working with existing eSports organizations.
- There will be more matches and ways to see them than there were for Blizzcon 2011.
Originally Posted by Blizzard (Blue
Tracker / Official
Forums)
Hot off the presses and fast on the heels of the recently
announced 2012 Battle.net World Championship event set for later
this year, Team Liquid took the time to interview Ilja Rotelli,
director of global community and eSports at Blizzard Entertainment.
The interview looks deeper into the new structure of the Battle.net
World Championship and the future of Blizzard eSports. Here’s a
brief snippet from the interview to whet your appetite.
At the national qualifier level, do you hope to hold some
tournaments that are completely open to anyone who wants to
compete?
Ilja Rotelli: That is precisely one of the design philosophies we
originally adopted. The idea is that we want to make a more
aspirational and participatory eSports environment for StarCraft.
The idea that there are superstars that seem so far away, that one
can't hope to become; this makes eSports very restrictive.
Blizzard has a slightly different goal from eSports companies. If
you think very frankly about the business goal for Blizzard as a
company, we gain when more people play the game, and a strategy
that makes sense to achieve that goal is to go grassroots. We don't
have plans in place yet, but in my dreams, this is the beginning,
where we go as grassroots as we can for the first year. Then, in
2013, we would love to add an additional layer to the bottom of the
structure, to be even more grassroots than now. This is just a
philosophy, not a practical plan that we have in place, but
certainly that is one of the design principles we have been using
so far.
Visit the Team Liquid site to read the complete article.
Originally Posted by Blizzard
Entertainment
Allow Players to Turn Off Enchant Effects
I realize this thread has been around for a while but the topic is
still relevant. As many of you may or may not know, weapon enchants
have been a feature of World of Warcraft since the beginning.
Providing iconic and recognizable looks to various enchants is
something that’s added an element of uniqueness to the game and to
your character. However, we do understand they can sometimes
overpower the aesthetics of the awesome weapons you can obtain in
game now. It’s certainly something we have discussed with the
developers recently and we’ll be looking into potentially allowing
an enchant toggle. If and when such a feature is introduced, we’ll
be sure to let the community know as soon as possible. (Blue Tracker / Official Forums)
Damage in Arenas
As you already mentioned, in the upcoming patch there is a change
to Vial of Shadows that should reduce some of the burst damage you
are experiencing in PvP.
Dying in openers certainly isn't fun, and can be incredibly
frustrating if you're the one on the receiving end of such a
coordinated attack, but don't give up! In addition to perhaps
taking some time to focus on other activities such as Rated and
unrated Battlegrounds where you have more people to watch your
back, you might also consider browsing some PvP videos from other
members of the community to not only help inspire you, but to also
arm you with a further arsenal of tactics that you can use to your
own advantage against opposing teams.
Also, from my own experience, when I was having a lot of trouble
against a certain class or spec that I felt countered my usual
tactics, I found it helpful to sometimes grab a friend that played
that class and spent some time dueling them so that they could
critique me on areas where I could improve my skills, including my
timing on using certain abilities, and how I could counter some of
their own tactics. That way when I stepped back into arenas, I was
more confident in my own skills and felt better-prepared for how to
expose the weaknesses of my enemies.
Keep at it, and remember there are players out there equally as
scared to see you step out onto the Arena floor.(Blue Tracker / Official Forums)
Mists of Pandaria Expansion Name
It's not irrelevant, particularly given almost everything that
happens after the Cataclysm and Deathwing's demise is centered
around the discovery of this new continent. These forgotten lands,
as well as the way the Horde and Alliance go about exploring them,
are central to the overall story line (much like Illidan and the
Burning Legion were to The Burning Crusade, the Lich King and his
Scourge were to Wrath of the Lich King, and Deathwing's destructive
return to Azeroth was in Cataclysm).
I'm not sure I understand your argument. It feels like you're
claiming we're naming the expansion after a new race's starting
zone (not true) and arguing that's "jumping the shark." If you're
only taking issue with the title, I don't think that qualifies for
such a label at all. More importantly though, I get the sense you
learned only two bulleted details about the expansion (new race and
new land to explore) before deciding to post this thread. (Blue Tracker / Official Forums)
Encounter Designers Who Worked on Ulduar
What a coincidence! We happened to talk about raid design and
results with Ghostcrawler and Mumper yesterday, and everyone looked
back fondly on Ulduar, among others. Yes, the same designers and
artists who worked on Ulduar are still working on raids.
Here's the thing -- Ulduar is an example of a raid where lots of
players got to enjoy the first few bosses, and very few players
ever saw the last few. Yogg Saron and Algalon were among the
least-killed bosses ever, and not because they were exceedingly
difficult. Rather, clearing the dungeon all the way to Yogg took up
a big chunk of a raiding week (and you only had an hour to kill
Algalon), and the ability to extend raid lockouts came later in
3.2.0 (but extending raid lockouts means getting less loot
overall). Raid Finder partially resolves the length-of-raid
problem, so we can consider designing longer raids, but that's not
always an easy call. Long raids mean longer development time, and
while some players might be willing to wait, we understand why
others might get impatient.
Of course, having multiple raids in a tier (like the combination of
Bastion of Twilight and Blackwing Descent) has the advantage of
giving players different environments to play in while potentially
making scheduling and logistics easier.
Pushing a big red button for Mimiron was very cool, and again is
fondly remembered. We have created something like 40 raid bosses
since the creation of those encounters however, and we cant help
but think that it would start to feel really gimmicky and forced if
every raid encounter had its difficulty set by pushing a button,
(or not killing adds, or changing the order you kill the bosses, or
the other mechanics we used in Ulduar). We think Mimiron would feel
less special if there were six more bosses in the game with big red
buttons, and we’re just not sure the design space is there to have
a near infinite variety of means by which players launch a heroic
mode in game.
Nonetheless, because there are so many requests for those style
mechanics, we are considering doing a few bosses with optional
modes (in the same way Mimiron, Freya or Sartharion had them) in
Mists of Pandaria. (Blue Tracker / Official Forums)
Mists of Pandaria Talent Trees
One of the problems we're specifically trying to address with the
new talent system is getting back a little to the sense that there
are 10 classes in the game (soon 11) instead of 30 (soon 34). A
common complaint we saw about the Cataclysm talent design was that
hybridization was greatly downplayed. Now it’s easy to dismiss
going down two trees as never really having worked out, but it’s
clear that many players are in love with the idea of doing so.
We also just want to keep the total number of talents under
control, since the intent is that they have pretty big effects. If
you're facing a Frost mage in PvP in Mists of Pandaria, you’ll have
even less of an idea of what is in their toolbox than you do today.
If you're a raid leader, you won’t be so certain what abilities
your Discipline priest has to deal with the upcoming boss. A little
of that keeps gameplay feeling fresh, but too much of it can be
overwhelming. If each of the three mage specs, for example, had
different talent choices, then we would have 612 total talents in
the game instead of 198. Even 198 is a lot to learn. We also have
the suspicion that coming up with 612 really awesome talents will
be much more challenging. One of our design philosophies is
concentrated coolness: have a few awesome things instead of a lot
of mediocre things.
Now in some ways we are strengthening the concept of a spec by
really pushing rotations and some other signature spells to
specific specs. Immolate is Destruction only. Backstab is Subtlety
only. Given that, talents are a great vehicle to make sure that
your character still feels like a warlock or a rogue at the end of
the day.
We really want to avoid talent synergies where only one talent on a
tier makes sense for your character. This would be the case if say
Fire mages did bonus damage with only Fire spells, or there was one
healing talent on a tier competing against two DPS talents for your
priest. Please continue to bring up concerns you have in this
regard (though not necessarily all in this thread) and we will try
to address them. (Blue Tracker / Official Forums)
Intellect on Plate
The situation with intellect plate is an ongoing discussion among
the designers, but we have yet to come up with a solution that's
better than just continuing to make intellect plate.
- Let Holy paladins wear Strength plate – This would require a lot of conversions. Does hit become Spirit? What happens to expertise? Do all Strength items convert or just actual armor pieces? Can paladins mix and match with Intellect jewelry and trinkets? Do Holy paladins also hit really hard in melee, or do they lose that ability? Does it make paladins too effective as hybrid classes if they can share much of their gear across three different roles?
- Let Holy paladins wear mail – Our mail is designed to look like shaman or hunters, not paladins. It’s cruel not to let a paladin wear the paladin tier armor, and also weird that a given tier piece could be plate or mail even though it looks identical.
- Let priests wear plate – We like the design for priests as cloth-wearers, we would not want to drop less cloth overall (since only mages and locks would need it at that point), and we don’t want priests to look like warriors, DKs or paladins.
No BlizzCon in 2012 - Battle.net World Championship
MMO Champion 25 Jan 2012, 2:24 pm CET
No BlizzCon in 2012 - Battle.net World Championship
Originally Posted by Blizzard (Blue
Tracker)
Blizzard Entertainment is proud to announce the 2012
Battle.net World Championship, a major global eSports event
featuring some of the best pro-gaming competition in the world.
Slated to take place in Asia toward the end of 2012, the Battle.net
World Championship will host this year’s StarCraft II and World of
Warcraft Arena World Championship tournaments. Blizzard gamers and
eSports fans from around the world will be invited to attend and
witness some of the most skilled pro players on the planet battle
it out for cash and glory.
We’re excited to be showcasing Blizzard eSports on a truly global
stage this year. We're also heavily focused on getting Diablo III,
Mists of Pandaria, and Heart of the Swarm into players’ hands as
soon as possible. In light of our jam-packed schedule, we’ve
decided to hold the next BlizzCon in 2013.
More details about the 2012 Battle.net World Championship and
BlizzCon 2013, including specific dates and locations, will be
coming in the months ahead.
Patch 4.3.2 Release Date Update, Heroic Madness Class Stats, Blue Posts
MMO Champion 25 Jan 2012, 6:47 am CET
Diablo 3 - Simple Spell Tooltips Live, Blue on Patch
10,Beta Level Cap, Vote for D3, Weekly Roundup
Patch 4.3.2 Release Date Update
The status of the patch is still unsure, the whole situation is
most likely the reason why the US Maintenance got cancelled and then moved to Wednesday.
The patch files are available on the download servers and things
look somewhat ready but at this point it seems that the patch will
only go live next week. The EU maintenance wasn't moved to Thursday
and I don't think Blizzard plans to deploy a patch on both
continents on the same day, even if it's a small one.
Statistics: Heroic Madness of Deathwing Class
Representation
Continuing our ongoing statistics posts, today we look at class
representation for characters that have completed Heroic Madness of
Deathwing. As always with this type of post, the sample size is
fairly small; less than 100 guilds have completed the encounter so
far.
Don't see a chart?
Enable javascript!
Originally Posted by Blizzard
Entertainment
Blue Post Replies
We read them. We also allow conversations to take place without our
influence when it seems that it's the better course of action.
Sometimes our intervention can actually skew a conversation off
track if we're not careful. Then again, sometimes skewing a
conversation is something we need to do too, to get people "on
track" or even away from non-constructive discussion.
Sometimes we just don't have anything we could effectively add to
the conversation, but it may spark some discussion internally that
we can have amongst ourselves or take to the developers and
producers. If and when we do have something we can bring back, we
generally try to. Some may be under the false belief that it was
the constant posts about a topic that made us come back to the
topic, when in fact we may just need some time to discuss and come
up with an answer that works and sometimes, we may have an answer
that we just can't share at the time. Timing in our roles is often
everything and as many know, "promising" something too soon, can be
upsetting or worrisome to some people, while others don't mind
being "in the know" even if plans do change. It's a balancing
act.
We don't have elaborate schemes. That would mean we have a lot more
time on our hands than we actually do to sit, plot and plan. In
most cases, when we reply to something on the forums, we're
tightrope walking while keeping an eye on the ever so dangerous ps
and qs. That's not to say there isn't a method to the madness (see
above paragraph.) It just means, we have to be quick on developing
our thoughts and typing them out in a way that (hopefully) makes
some semblance of sense.
If we see some really good feedback or ideas, we will often take it
with us when we meet with the developers (which is generally a
weekly face to face meeting.) We don't want to give the wrong
impression that feedback given equals a guaranteed change based on
that feedback.
We are just as likely to notice a smaller thread as we are to
notice the larger ones. Sometimes, the best conversations are on
the first few pages (not to say we don't read through the entire
thread.) The reason being, that often, the conversation is more
focused on the topic at hand and as the thread lengthens, we either
see repeat discussions/arguments, or it begins to expand to other
topics that may not be as relevant to the main topic of the
original post.
BTW, contrary to popular belief (and not to start a moderation
discussion.) We do not delete threads solely on the idea that it's
saying it dislikes something we've designed or done to the game. We
generally delete non-constructive threads or repeat threads since
they often don't lead to good discussion or split conversation
which makes it more difficult for us to sift through them for the
constructive bits. (Blue Tracker / Official Forums)
64-bit Live Client
We'll be disabling the PTR forums shortly. Going forward you will
be able to find the latest 64-bit client on the Tech Support forums. (Blue Tracker / Official Forums)
Mists of Pandaria Information Plan
There does and there is. There's not anything specific I can share
on a time frame as of yet, but things are moving along well with
Mists of Pandaria and we'll be getting you all more information on
"what's next" as soon as possible. For those that were able to see
the next expansion at BlizzCon, you'll have seen that we were
relatively far along in development. As we've said before, we're
working diligently to put out expansions a little bit quicker than
we have in the past. But, as always, we want to make sure we
release "when it's ready" as well. (Blue Tracker / Official Forums)
Patch 4.3.2 Going Live This Week - Or Maybe Not
MMO Champion 24 Jan 2012, 9:08 am CET
Patch 4.3.2 Going Live This Week - Or Maybe Not I just received an update on the Patch 4.3.2, it seems that the update was postponed because of a very bad bug. As far as I know it means the patch won't happen tomorrow, however it might happen on wednesday in the US and thursday in Europe. If it's not the case it will be postponed to next week. The info was solid and was backed up by a few other things (announcement of PTRs going down, etc) but those last minute changes happen, and there's nothing I can do against them. This is also the reason why Blizzard doesn't announce patches early. Even if I always warn that things might be postponed, it still sucks when it does happen, and this is pretty much how comfortable I feel when I have to announce it. Feel free to yell at me and make me sad. I'll be in my corner trying to hide in my happy place.
Patch 4.3.2 Going Live This Week
MMO Champion 24 Jan 2012, 12:46 am CET
Patch 4.3.2 Going Live This Week The information isn't official yet but assuming everything goes as planned, Patch 4.3.2 should be going live this week. This patch is bringing us Cross Realm raids for older content with RealID friends, a few item tweaks and new items, a few new achievements, and a reduced game client install size. It also brought testing of the 64-bit client which didn't appear to have widespread or major bugs, however I'm not really sure if it will be available on the live realms. As usual there's a slight chance (1%) that the patch will be postponed if something terrible happens, but as far as I know, we're good to go this week. Cross Realm Raids
Originally Posted by Blizzard (Blue
Tracker / Official Forums)
We previously introduced the ability to form cross-realm parties with Real ID
friends, and now with Patch 4.3.2, we're adding the ability
for players to use that same functionality to form raids to run
older normal or heroic raids, or participate in Battlegrounds!
This will allow you to join up with your Real ID
friends from other realms and:
- Form a cross-realm raid and use Raid Finder
- Jump in to any classic dungeon or raid and be automatically placed in the same instance
- Join forces and dominate the Battlegrounds
Originally Posted by Blizzard (Blue
Tracker / Official
Forums)
With the 4.3.2 patch we’ll be testing some new file
optimization tech. As you may be aware, with previous major
expansion patches (2.0, 3.0, 4.0, etc.) we’ve carried out a
time-consuming process to reorganize the game files currently
installed on your hard drive to integrate all previous patch files,
essentially ‘cleaning up’ what’s on your computer and reducing the
full installation size. This process used to require an amount of
free hard drive space double that of the entire installation size
to complete, which is why we’ve reserved them for large
expansion-sized patches.
The new tech we’re testing with the 4.3.2 PTR will process these
cleanups with no additional hard drive space required beyond what
the patch is adding. Because of that you may see them appear more
frequently with patches.
While the cleanup is occurring you’ll see a specific message on the
launcher informing you the process is currently taking place. If
you encounter any issues with the new process please be sure to
visit our support site at http://www.battle.net/support/
Originally Posted by MMO-Champion
- ERR_PARENTAL_CONTROLS_DISCONNECT_WARNING = "You will be disconnected due to parental controls in %d |4minute:minutes;.";
- ERR_PARENTAL_CONTROLS_DISCONNECT_WARNING_SOON = "You will be disconnected due to parental controls in less than 1 minute.";
- TIME_PLAYED_ALERT = "You have been playing for %s. Excessive gameplay can cause inconvenience in your daily life.";
Originally Posted by MMO-Champion
Dungeons & Raids
- Glory of the Dragon Soul Raider now properly shows the Reins of the Twilight Harbinger as a reward.
- Hero of the Alliance: Ruthless: New achievement, rewards Hero of the Alliance title.
- Hero of the Horde: Ruthless: New achievement, rewards Hero of the Horde title.
- Ruthless Gladiator's Twilight Drake Obtain the Ruthless Gladiator's Twilight Drake from Arena Season 10 of Cataclysm.
Originally Posted by MMO-Champion
General
Mounts
- Feldrake Summons and dismisses a rideable feldrake. This is a flying mount. 1.5 sec cast
- Eye of the Legion Right Click to summon and dismiss an Eye of the Legion. Instant
- Item - Druid T13 Balance 4P Bonus (Starsurge) now also increases Starsurge damage by 10%
- Aspect of the Hawk now increases ranged Attack Power by 2700, up from 2000.
- Deterrence now also reduces all damage taken by 30% while active.
- Black Arrow now ticks every 2 secs instead of every 3 secs. Damage is now spread over 20 secs, up from 15 secs.
- Lock and Load no longer affects Arcane Shots.
- Bombardment now lasts 5 secs instead of affecting your next multi shot only.
- Item - Paladin T13 Holy 4P Bonus (Holy Radiance) now increases healing done by Holy Radiance by 5%, down from 20%.
- Holy Radiance now costs 40% of base mana, up from 35%.
- Sludge Spew: Inflicts 29250
43875to 3075046125Shadow damage to an enemy. - Stomp: Splits 750000 damage between all targets
within 25 yards. Morchok's current target and their
The two targetsclosest ally willto Morchoktake a double portion of the damage. - Void Diffusion: Deals 180000 Shadow damage
split evenly between units. In LFR mode, the base
thisdamage dealt is 50,000.does not split.
- Stomp: Splits 750000 damage between all targets
within 25 yards. Morchok's current target and their
The two targetsclosest ally willto Morchoktake a double portion of the damage. - Void Diffusion: Deals 269100 Shadow damage
split evenly between units. In LFR mode, the base
thisdamage dealt is 50,000.does not split.
- Sludge Spew: Inflicts 43875
82875to 4612587125Shadow damage to an enemy. - Stomp: Splits 2300000 to 2700000 damage between
all targets within 25 yards. Morchok's current target and
their
The two targetsclosest ally willto Morchoktake a double portion of the damage. - Void Diffusion: Deals 540000 Shadow damage
split evenly between units. In LFR mode, the base
thisdamage dealt is 50,000.does not split.
- Stomp: Splits 2000000 damage between all
targets within 25 yards. Morchok's current target and
their
The two targetsclosest ally willto Morchoktake a double portion of the damage. - Void Diffusion: Deals 807300 Shadow damage
split evenly between units. In LFR mode, the base
thisdamage dealt is 50,000.does not split.
- Vial of Shadows: Your melee and ranged attacks
have a chance to trigger an additional attack for 4028
12084to 604218127physical damage. - Vial of Shadows: Your melee and ranged attacks
have a chance to trigger an additional attack for 3568
10706to 535316059physical damage. - Vial of Shadows: Your melee and ranged attacks
have a chance to trigger an additional attack for 4546
13640to 681920461physical damage.
Originally Posted by Blizzard (Blue
Tracker / Official Forums)
Classes:
General
Druid
(Forums / Talent Calculator / Skills/Talents)
Hunter
(Forums / Talent Calculator / Skills/Talents)
Mage
(Forums / Talent Calculator / Skills/Talents)
Paladin
(Forums / Talent Calculator / Skills/Talents)
Priest
(Forums / Talent Calculator / Skills/Talents)
Rogue
(Forums / Talent Calculator / Skills/Talents)
- Vengeance is no longer triggered by receiving damage from other players.
- The Tier 13 Balance Druid 4-piece bonus now also increases the damage of Starsurge by 10%, in addition to its current effect.
- Aspect of the Hawk now grants roughly 35% more attack power.
- Deterrence now also reduces damage taken by 30% while active.
- Black Arrow now ticks every 2 seconds for 20 seconds, as opposed to every 3 seconds for 15 seconds. The total damage dealt by the ability is unchanged.
- Lock and Load no longer benefits Arcane Shot, nor is it consumed by Arcane Shot.
- Fireball damage has been reduced by roughly 6%.
- Pyroblast damage has been reduced by roughly 6%.
- Holy Radiance now costs 40% of base mana, up from 35%.
- Mass Dispel should again prefer dispelling targets that have magic effects that can be dispelled.
- Adrenaline Rush no longer triggers a global cooldown.
- You can now form same-faction raids with Real ID friends, allowing you to enter Raid Finder in groups larger than 5, run older normal or heroic raids, or participate in Battlegrounds. You will not yet be able to run normal or heroic Dragon Soul with cross-realm raids of Real ID friends.
- Several typo fixes and clarified descriptions have been added to the Dungeon Journal entries for Dragon Soul.
- Players can no longer win multiple copies of the same item on a single Raid Finder boss kill. For example, a player who chooses Need on two set piece tokens or two weapons and wins the first, will not be eligible for the second on that particular boss.
- The roaming Eyes of Occu'thar have been replaced by hateful creatures who serve Alizabal.
- Warmaster Blackhorn
- The visual warning for Twilight Elites' Blade Rush should be easier to see.
- Vial of Shadows damage (Lightning Strike) has been reduced to approximately one-third of previous damage. However, it will now trigger approximately 3 times as often. This is intended to keep overall DPS the same while reducing burst damage, especially in PvP.
Lunar Festival, Setup of the Month, TCG Art
MMO Champion 22 Jan 2012, 9:45 pm CET
Lunar Festival A few changes were made to Lunar Festival this year, with two faction specific pets being added and new Elders for you to visit in the Cataclysm zones. You can find a list of the Elder's locations on Wowpedia. The new Lunar Lantern and Festival Lantern are new rewards from the Lunar Festival. The new Lunar Lantern would be the Alliance version and the Festival Lantern the Horde one. Each costs Coin of Ancestry x 50 from the vendor.
Originally Posted by Blizzard (Blue
Tracker / Official Forums)
Every year the druids of Moonglade hold a celebration of their
city’s great triumph over an ancient evil. During the Lunar
Festival, citizens of Azeroth have the opportunity to honor their
elders by celebrating their sage wisdom, sharing in magnificent
feasts, and of course…shooting fireworks!
The Lunar Festival returns to Azeroth in a cascade of pyrotechnics
on Sunday, January 22! With the start of a new year, elders
of generations past manifest around the world to impart their
wisdom upon all who would listen. Should you encounter these
venerable spirits in your travels and take the time to heed their
wisdom, they may even pass along tokens of their gratitude -- Coins
of Ancestry, the lessons of a past age in physical form. Gather
enough of these Coins of Ancestry and the Cenarion Circle will open
to you their stores of celebratory fireworks, trinkets, garbs, and
recipes!
The Cenarion Circle have even more cause to celebrate this year
than any previous, for this year also marks the first Lunar
Festival since the return of many Ancients that had fallen in
battles past: Goldrinn, Malorne, Aviana, and Cenarius himself. But
this celebration is muted by the eternal torment of one of their
own -- Omen, blessed by the moon goddess Elune, has risen again
from the depths of Moonglade’s lake. Driven mad by the Burning
Legion’s tainted magics during the War of the Ancients, Elune’s
blessing of immortality means that he will forever be cursed to
return in his maddened state at the advent of a new year. Heroes
are called to help ease this tormented Ancient’s suffering, in the
hopes that perhaps next year will see him return with a clearer
mind.
Lunar Festivities end Sunday, February 12.
Peripherals/Monitors
| Component | Puppy | Dolphin |
|---|---|---|
| Monitor | ASUS VW224U 22-Inch Widescreen - $149 | ASUS VW246H 24-Inch Widescreen - $200 |
| Keyboard | Microsoft Digital Media Keyboard 3000 - $21 | Cyborg V.5 - $47 |
| Mouse | Logitech G400 - $37 | Razer Deathadder - $48 |
| Speakers | Logitech S220 2.1 Speaker System - $30 | Logitech Z313 Speaker System - $40 |
| Component | Narwhal | Unicorn |
| Monitor | ASUS VE276Q 27-Inch - $279 | HP ZR24w 24-inch (IPS Panel) - $375 |
| Keyboard | Logitech G110 - $70 | Razer BlackWidow (Backlit)- $74 ($130) |
| Mouse | Logitech G500 - $58 | Razer Naga (Buttons on the Side) - $68 |
| Speakers | Creative Inspire T3130 2.1 Speaker System - $45 | Logitech Speaker System Z523 - $79 |
Puppy and Dolphin
Overclocked Puppy will outperform Dolphin when multiple threads are
in use (Not WoW) and come close in most other cases.
Mix and match anything but the CPU/Motherboard combo between Puppy
and Dolphin. Mix and match anything between Dolphin and
Narwhal.
| Component | Puppy | Dolphin |
|---|---|---|
| Case | NZXT GAMMA Classic - $40 | NZXT GAMMA Classic - $40 |
| Power Supply | Corsair CX500 V2 - $58 | Corsair CX600 V2 - $70 |
| CPU | AMD Phenom II X4 960T Black Edition- $115 | Intel i3-2100 - $125 |
| Heatsink | Cooler Master Hyper 212 Plus - $27 | Corsair Air Series A70 - $38 |
| Motherboard | ASUS M5A97 AM3+ 970 - $116 | Gigabyte GA-Z68A-D3H-B3 - $123 |
| Memory | 4GB PNY Optima DDR3 10600 - $25 | 4GB G.Skill Ripjaws F3 12800 DDR3 - $40 |
| Graphics Card | XFX 6770 - $95 | MSI 6850 or EVGA GTX 560 - $174 / $175 |
| Hard Drive | Western Digital Caviar Black 500GB - $120 | Western Digital Caviar Black 1TB - $157 |
| DVD | Asus 24X SATA DVD+/-RW - $23 | Asus 24X SATA DVD+/-RW - $23 |
| Total | $619 | $791 |
Narwhal and Unicorn
All of these parts can be mixed and matched to create a build
between Narwhal and Unicorn. SSDs are always optional.
| Component | Narwhal | Unicorn |
|---|---|---|
| Case | Cooler Master HAF 912 - $66 | Cooler Master HAF932 - $143 |
| Power Supply | Corsair 650TX V2 - $90 | Corsair 750HX (7 Year Warranty) - $144 |
| CPU | Intel i5-2500k - $230 | Intel i7-2600k - $320 |
| Heatsink | Thermaltake Frio - $55 | Noctua 6 NH-D14 - $88 |
| Motherboard | Gigabyte GA-Z68X-UD3H-B3 - $160 | ASUS Z68 P8Z68-V PRO - $205 |
| Memory | 4GB G.Skill Ripjaws F3 12800 DDR3 - $40 | 8GB G.Skill DDR3 12800 - $54 |
| Graphics Card | XFX 6950 1GB OR EVGA GTX 560 Ti- $220/ $230 | XFX 6970 2GB OR EVGA GTX 570 - $325 / $360 |
| Hard Drive | Western Digital 1TB Caviar Black - $157 | Western Digital 1TB Caviar Black - $157 |
| SSD | Crucial 128 GB m4 (Review) - $180 OR Corsair Force Series GT 120 GB - $180 | Intel 510 Series 120 GB (Review) - $275 OR OCZ 120 GB Vertex 3 (Review) - $165 |
| DVD | Asus 24X SATA DVD+/-RW - $23 | Asus 24X SATA DVD+/-RW - $23 |
| Total | $1041 - $1231 | $1624 - $1769 |
Blizzard Q4 2011 Conference Call, Mists of Pandaria Talent System, Warcraft Art
MMO Champion 21 Jan 2012, 5:38 am CET
Diablo 3 - Patch 10 Not This Week, Conference Call, Senior
Game Producer Leaves, Blue Posts
Activision Blizzard Q4 2011 Conference
Call
The Q4 2011 Earnings call will take place on February 9, at 1:30 PM
PST, which brings us an update on subscriber numbers for the final
quarter of 2011. Keep in mind last call informed us of a 800,000
subscribers loss, but this time around the Annual Pass and Patch
4.3 may soften the blow.
The week of the call also may bring us information on upcoming
releases, if there will be any announcement expect it before the
call takes place. During the previous call they wanted to remind
investors that there is normally an increase in subscriptions
around December, with previous quarters showing the following
losses:
- Q1 2011 - 600,000 subscribers lost
- Q2 2011 - 300,000 subscribers lost
- Q3 2011 - 800,000 subscribers lost
Originally Posted by Blizzard (Blue
Tracker / Official
Forums)
So my question is, with only 6 'tiers' of talents after
MoP, what is happening to all the other talents that are currently
in game? Are they going to be skills you learn from your class
trainer, either active or passive? Or removed from the game
completely?
A little of both. To better explain, let's divide the current
talents into five categories: 1) mandatory, 2) very cool, but not
mandatory, 3) sort of cool, 4) boring, and 5) useless.
We're going to give you all of the "mandatory" talents to your
class spec, and you'll learn those talents at certain levels like
you do with core class spells. Players who skip over what we
consider mandatory talents today -- like Raging Blow or Hot Streak
-- are unintentionally (or maybe even intentionally) gimping
themselves, and that's not what we want to have happen. We want
players to be able to experience the full power of their class, so
we're going to award certain talents straight-out.
The second category of talents -- the cool, but not mandatory ones
-- are really the heart of the new talent system (they're the
talents you'll probably be choosing from in each of new six tiers).
You may be glad you have talent A, but talent B and talent C are
also compelling options, and it should ideally be an interesting
choice about which one you take and when.
The third category of talents are still pretty cool, but they just
aren't at the same level as other talents. These talents make good
glyphs. For example, an early version of the warrior tree had Rude
Interruption as a talent, but we feel it's too situational to
compete with the other talents, so we'll likely make it a
glyph.
The next category are boring talents -- the kind that reduce
cooldowns or increase damage on some abilities. In most cases,
we're just baking talents these right into the spells themselves.
While there were occasionally situations where you got to decide
which of these talents to take, the answers often relied on complex
math problems that some other player ended up solving for most of
us.
Finally, the current trees (despite our best efforts) still have
some bad talents. They're the talents you almost inevtiably end up
with when you have a talent tree with X rows and Y columns that you
need to populate. In the end, not a lot of players end up taking
these talents, so we'll just cut them. We don't think they'll be
missed, but if turns out that players wind up actually missing some
of the Cataclysm talents in the Mist of Pandaria design, then we've
probably made a mistake somewhere. Ideally, you won't miss a thing
and will have more fun picking talents that cater to your play
style (or, at the very least, the current situation.)
Mists of Pandaria PvP Recap, Diablo 3 System Changes, Blue Posts, Fan Art
MMO Champion 20 Jan 2012, 5:24 am CET
Diablo 3 - System Changes (Many new changes!)
Mists of Pandaria: PvP Recap
According to the recent blue posts, Mists of Pandaria information
is finally on the way. While we are waiting for new announcements
we can review the new PvP changes that are coming in Mists of Pandaria using a dedicated thread
in our Mists of Pandaria forum.
Previous Coverage:
- Blizzcon World of Warcraft: Mists of Pandaria Preview Panel
- Official Mists of Pandaria Preview Panel Recap
Originally Posted by Blizzard
Entertainment
New Character Models
It's absolutely not a "too bad" situation, Sutei. I know the
concept of us having near unlimited resources to throw at whatever
we want to is intriguing, but it's just not the case. We don't have
an army of artists on layaway that we can transfer onto a
project.
Just the same, we don't necessarily want to exponentially expand
the head count of the art team to ensure a specific project gets
done. There's a synergy we strive for on each of our development
teams. In fact, we go to pretty great lengths to vet applicants
whenever hiring for a new position. We need to know our iterative
design philosophy and our core values are shared. So, if we were to
hire several new artists to get this project finished, you
certainly wouldn't see the results of that "right this moment."
Right now it's just difficult to give any sort of estimate on when
new models might be available. Whenever a new expansion is in
development there are many, many requests for new art assets. We're
elbow deep in designing new gear sets, fleshing out the
environments, finishing up several new creature models, etc.
If all of this makes you feel that much further away from ever
seeing new character models, I can say the project is still a
regular topic of discussion for us. We want to figure out the best
way to introduce such a feature without shocking a huge chunk of
the playerbase that doesn't really think about how their
character's features could be improved every time they log into the
game. (Blue Tracker / Official Forums)
New Character Models
Nothing about the forums being down and characters being stuck with
silhouettes earlier has anything to do with some sort of
preparation for an announcement.
We haven't teased anything on Twitter. Bashiok and I confirmed on
our accounts this week that we'd have an update on the status of
Diablo III from Jay Wilson going up today (which happened this
morning).
I did mention on my feed yesterday that I had just gotten out of a
meeting with Greg Street and Cory Stockton (same as every
Wednesday), and that they've made a ton of progress on Mists of
Pandaria since we last spoke -- the ball is rolling. Cory also
echoed my statement on his feed by saying it's rolling very fast
now. But... we're not quite ready to reveal our work just yet.
Right now we're locking down the plan of action for releasing new
information.
I'm confident it's going to be a fun ride. Just sit tight while we
plot the course. (Blue Tracker / Official Forums)
Dragon Soul Trash
If I had to choose which trash I'd get rid of or change, the
drake event before Ultraxion would be my first choice.
That would probably be ours as well. We're considering it. I doubt
we'd remove it entirely [...](Blue Tracker / Official Forums)
Ask The Devs
They switched to the live Q&A, but then stopped doing those
too for some reason.
This is sort of correct. We feel that the CoverItLive platform we
used for two developer Q&As post-BlizzCon is a better format.
The methods for choosing questions are never perfect -- especially
when there are so many -- but CoverItLive allows us to answer more
questions much more quickly than we did with "Ask the Devs," not to
mention it takes up way less time for our developers.
We haven't stopped doing the CoverItLive developer Q&As. There
are a couple of reasons we haven't done this in a while. For one,
there are only so many questions we can field regarding future
content (in this case Mists of Pandaria) before we have to step
back and say, "wait until we have these things more fleshed out so
we can put the upcoming features in a contextual preview." Also, we
really want to make sure there isn't an expectation that these
Q&As will be done at regular intervals. We'll host them when we
feel they'll appropriately compliment new information that's gone
out.
We are in the initial planning stages of the next Q&A for World
of Warcraft, but its timing is still contingent upon a lot of other
things. It just doesn't make sense to host another one right now
when we haven't really released further previews of the next
expansion since BlizzCon.
That said, our goal is to try and cover as much ground with
CoverItLive as possible. We want to expose you to different
development teams at appropriate times (whether it be class
designers, UI designers, the art team, etc.) so you really get a
feel for all of the work that goes into everything we do. At the
same time we want to make sure we get these kicked off for our
other franchises as well. (Blue Tracker / Official Forums)
- Scrolls of Identification are gone - players can now identify rares/legendary items without them.
- Button '5' is now dedicated to potions.
- The Mystic artisan has now been removed from the game.
- The Cauldron of Jordan and Nephalem Cube have been removed.
- The Stone of Recall is now a button at the bottom and has been renamed "Town Portal".
- The Blacksmith is now responsible for salvaging players'
- Common (white colored) items are no longer salvageable.
- Character Attributes have been changed. We're changing core character attributes to Strength, Dexterity, Intellect, and Vitality...
- Character stats are now placed in the same place as the inventory panel and the old dedicated stats panel has been removed.
Dragon Soul Difficulty Changes, Curse Weekly Roundup
MMO Champion 19 Jan 2012, 3:15 am CET
Diablo 3 - Patch 10 Soon, Article Tomorrow, Twitter Wave
#4, Generated AH Items, Sword of Justice #2, Poison
Dart
Dragon Soul Difficulty Changes
Originally Posted by Blizzard (Blue
Tracker / Official Forums)
During the scheduled server maintenance on the week of January
31, the Dragon Soul raid will become enveloped by the “Power of the
Aspects” spell, reducing the health and damage dealt of all enemies
in the raid by 5%. This spell will grow progressively stronger over time to reduce the
difficulty and make the encounters more accessible. The spell will
affect both normal and Heroic difficulties, but it will not affect
the Looking for Raid difficulty.
The spell can also be disabled by talking to Lord Afrasastrasz at
the beginning of Dragon Soul, if a raid wishes to attempt the
encounters without the aid of the Dragon Aspects.
For those of you who raided in Firelands and/or Icecrown you’re no
doubt aware that as time goes on we want to keep people progressing
by adjusting the difficulty. For any number of reasons a group may
be having difficulty on a specific encounter each week, and our
intent in adjusting the content is to ensure the ability to keep
progressing, enjoying the content, and gearing up. With Icecrown we
progressively buffed the players, and while this slow progression
(and ability to opt-out of the buff) were both beneficial, it led
to an expectation of your characters power, and once you left the
raid you could certainly feel less effective. For Firelands we
attempted to fix that by nerfing the content instead of buffing
players, but we nerfed the content difficulty all at one time,
which was counterproductive for players who really didn’t need as
severe a change as we made. With Dragon Soul we’re attempting to do
the best of both by having a progressive nerf to the content,
keeping player power constant while providing small increases in
assistance over a long period of time, as well as allowing players
to opt-out of the assistance by speaking to Lord Afrasastrasz.
We hope you continue to enjoy Dragon Soul, and that these changes
encourage you to attempt a higher difficulty, or just keep pushing
to down that next boss.
Mists of Pandaria Monk Class Recap, Blue Posts, MMO Report
MMO Champion 18 Jan 2012, 5:44 am CET
Diablo 3 - Wizard Wave of Force Runed, Poll Recap, and
Curse Weekly Update
Mists of Pandaria: Monk Class
Recap
There haven't been a lot of blue posts or other news this week, but
we will hear more about Mists of Pandaria in a few weeks. While we
are waiting for new announcements we can review the new Monk class
that is coming in Mists of Pandaria using a dedicated thread
in our Mists of Pandaria forum.
Previous Coverage:
- Blizzcon World of Warcraft: Mists of Pandaria Preview Panel
- Official Mists of Pandaria Preview Panel Recap
- Official Monk class page
- Meet the Pandaren Monk
Originally Posted by Blizzard
Entertainment
Talent Tree Homogenization
There is homogenization that is good for the game, and
homogenization that is bad for the game.
Consider Blood Lust/Heroism and Rebirth (battle rez). Those are
very powerful abilities and probably mandatory for raiding. If
shaman and druids were the only classes that brought them still,
then every 10-player raid group would need a shaman and druid to be
successful. In a game with 10-player raids and 11 classes, that
means someone is excluded. Even worse, if yours is the guild with 2
really good rogues or hunters, you are going to have to make the
choice to sit one of those players out in order to be optimal. Even
if that hunter is a really nice guy or a good player, he can't come
because you need Blood Lust. We don't think that's fun, and we know
a lot of players agree. There are several abilities in this
mandatory or near-mandatory category: interrupts, raid buffs,
dispels and so on. We have no problems spreading those around, or
homogenizing the abilities that mean groups can bring the player
they want to.
The other category though is making each class feel a bit different
when you play them. These are abilities or mechanics that tend to
make your class or spec feel unique, but aren't mandatory. There
are a lot of these in the game: Chakra, Cauterize, Bladestorm,
Demonic Circle, etc. There are of course still going to be healing,
survival, damage and movement abilities in the game that are
equivalent in their effect as another classes' ability, but they
all work a little differently, and hopefully make you feel
different when you group with other characters or play different
alts. It's important to us to protect those differences in the
game. (Blue Tracker / Official Forums)
Character and Creature Model Quality
We've acknowledged that the old character models could do with a
revamp, and we're planning to get this done. But the point several
of you raised about system requirements holds true; we want WoW to
be accessible to those with older machines as well as those of you
with top-end gaming rigs. (Blue Tracker / Official Forums)
Rated Battleground Class Balance Statistics, Poll, Comics
MMO Champion 17 Jan 2012, 5:53 am CET
Diablo 3 - 10 Character Limit, Runed Way of the Hundred
Fists, Poll, Screenshots
Statistics: Rated Battleground Class
Balance
Continuing our ongoing statistics posts, today we look at class
balance in rated battlegrounds at different levels of gear. The
item level is taken from the gear the character is wearing on
armory, not their maximum item level. Keep in mind that there are
some characters that may not do rated battlegrounds as well as some
characters that do not log out in their higher item level PvP
gear.
The graphs used here are not scaled starting at 0 to allow you to
visualize the difference in win percentages more easily. Keep in
mind the actual differences are much smaller than they appear.
Sample Size
- Item Level 370+: 2.6 million sample size
- Item Level 385+: 600k sample size
- Item Level 395+: 25k sample size
- Item Level 370+: 17% of the eligible characters participated in Rated Battlegrounds
- Item Level 385+: 28% of the eligible characters participated in Rated Battlegrounds
- Item Level 395+: 39% of the eligible characters participated in Rated Battlegrounds
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Mists of Pandaria Challenge Mode Dungeons, Class Transmogrification List
MMO Champion 15 Jan 2012, 9:28 pm CET
Mists of Pandaria: Challenge Mode Dungeons We will hear more about Mists of Pandaria in the upcoming weeks, but while we are waiting for new announcements we can review the new Challenge Mode dungeons that are coming in Mists of Pandaria. Previous Coverage:
- Blizzcon World of Warcraft: Mists of Pandaria Preview Panel
- Blizzcon World of Warcraft: Mists of Pandaria Dungeons and Raids Panel
- Official Mists of Pandaria Preview Recap
- Official Mists of Pandaria Raids & Dungeons Panel Recap
- Official Challenge Modes feature page
- Heroic mode dungeons will not be as difficult as they were in Cataclysm, instead they will be similar to the Wrath of the Lich King level difficulty.
- Challenge Mode dungeons will require you to complete a dungeon in a certain amount of time to win a medal and other rewards, similar to the Zul'Aman timed run for the bear mount.
- There are Bronze, Silver, Gold medals that will be earned based on the amount of time taken to complete the dungeon.
- You gear levels are normalized by reducing your overall item level to a set level so that everyone is on equal gear footing.
- There will be no way to get better gear and just overpower the challenge.
- Completing the Challenge on gold will incur a stacking debuff on future attempts: it’ll start with a 5% debuff, but if you manage to finish with a gold medal time on that run you’ll receive a 10% debuff on your next run, and so on.
- The challenges will reward unique gear for transmogrification and valor points.
- Other possible rewards include pets, mounts, titles, and achievements depending on your score.
- A new challenge dungeons UI will be added, allowing you to check your medals, ranking, show what rewards you can unlock, and more.
- There will be realm wide leaderboards that allow you to compete with your friends, guild, or everyone!
- Challenge Mode will work only on Pandaria dungeons at the beginning.
- Challenge Mode dungeons will use the Dungeon Finder tool.
- It is possible that the system could be expanded to raids in the future.
Patch 4.3.2 PTR Build 15201, Mac 64-bit PTR Client, Blue Posts, The Daily Blink
MMO Champion 14 Jan 2012, 6:06 am CET
Diablo 3 - Shock Pulse Runed, Cross-Region Play, VES Award
Nomination, Book of Cain, Art Gallery Update
Patch 4.3.2 PTR - Build 15201
(Release)
A new patch is being deployed on test realms with a few minor
changes and two new achievements. Both versions of the client are
flagged as a Release Candidate now.
Originally Posted by MMO-Champion
Player vs.
Player
Rated Battleground
- Hero of the Alliance: Ruthless: New achievement, rewards Hero of the Alliance title.
- Hero of the Horde: Ruthless: New achievement, rewards Hero of the Horde title.
- Sludge Spew: Inflicts 29250
43875to 3075046125Shadow damage to an enemy.
- Sludge Spew: Inflicts 43875
82875to 4612587125Shadow damage to an enemy.
- Vial of Shadows: Your melee and ranged attacks
have a chance to trigger an additional attack for 4028
12084to 604218127physical damage. - Vial of Shadows: Your melee and ranged attacks
have a chance to trigger an additional attack for 3568
10706to 535316059physical damage. - Vial of Shadows: Your melee and ranged attacks
have a chance to trigger an additional attack for 4546
13640to 681920461physical damage.
Originally Posted by Blizzard (Blue
Tracker / Official
Forums)
A 64-bit client is now available for use with the 4.3.2 PTR.
You can download it at the link below, unzip it into your PTR
directory, and then run the executable to test it.
- The 64-bit client is being distributed separately from the PTR as it is not yet supported for use with World of Warcraft.
- This can only be used with the 4.3.2 PTR, it is not to be used with the live version of the game.
- The game’s built in voice chat does not currently work in the 64-bit client.
- [Mac] The 64-bit Mac client does not currently support the in-game movie recording functionality.
- [Mac] The 64-bit Mac client does not currently support the customized LCD display for the Logitech G15 series of keyboards.
- [Mac] The 64-bit Mac client is currently not supported on 10.5 systems. You will need 10.6.8 or later for this version.
Originally Posted by Blizzard
Entertainment
Other MMORPGs
Unfortunately Blizzard decided that endgame was king when they
made the leveling process take no time at all.
That wasn't arbitrary decision, nor did we arrive at it lightly.
There are more than a few factors which played into it, but I'll
cover one of the really big ones:
People often play MMOs to play alongside their friends and share
adventures. That social experience is important, and it can feel a
bit lonely when your friends and most of the rest of the playing
population is cavorting around at the level cap while you're just
starting out.
It's true that some players will create new characters to level up
alongside their pals (or invite a new player using the Recruit A
Friend service), but all too often a new player will end up on a
realm and be expected to level up with relatively little assistance
before they can join their friends on their 'end game' adventures.
There are now also three expansions worth of new leveling content
to experience in addition to the classic quest line which takes
players from 1-60. We wanted to make it easier for players to come
into the game and enjoy the leveling process, but also join their
friends who are already playing on a more reasonable time frame.
Another reason that questing seems faster is that we've learned a
lot of lessons about quest and zone design flow since the old days
- you might notice this when transitioning from Azeroth to Outland
now, for example.
The leveling experience is important to us, which is part of the
reason we revamped Azeroth for Cataclysm. It can be fun, rich and
engaging without taking as much time as it used to. Still, at the
end of the day, end game gets so much attention because that's
where players spend the majority of their time. We do understand
that not everyone enjoys the same types of game play, and we're
always looking for ways to expand and improve the end-game
experience to make it more engaging for different players.
There is almost no reason what so ever to venture out into the
world.
That was an error we made with the design of Cataclysm, but getting
players invested in the world again is something we're interested
in addressing with Mists. (Blue Tracker / Official Forums)
Rated Battlegrounds VS. The Blues [1/17/12]
We're going to be pushing a new build today so we're going to be
postponing this epic battle till next Tuesday. Should hopefully
give more of you time to get the build and get set up.
See you then! If you've got a three-day weekend enjoy it! (Blue Tracker / Official Forums)
Pet Battles
A common type of feedback we get from players about Cataclysm is
the observation that after they hit max level, they start to run
out of things to do. Of course, this isn't a new problem or an
uncommon one in MMOs, but it's definitely something that we think
we can improve on. When the game was relatively new to most
players, activities like leveling an alt or completing achievements
could be all that were needed to entertain and satisfy. But there
is a finite amount of entertainment to be gotten from leveling
alts. So some players get a lot of joy from running dungeons, or
raiding, or participating in organized PvP. Those activities aren't
for everyone, but we will continue to add new dungeon/raid/PvP
content to the game. We love playing that content ourselves.
Nonetheless, we have big plans to keep introducing completely new
things for players to do. Pet battles, Scenarios, and dungeon
Challenge Modes are all coming to World of Warcraft. And we want to
rekindle the fires of existing features that haven't gotten much
love for a while, such as reputation systems, daily quests, world
bosses, and yes -- world PvP.
For those who see Pet Battles as a feature that holds little
interest, no worries! Like many systems in the game, it's being
designed to be optional. Our ultimate goal still remains: When you
finish what you do every day or every week, be it raiding or
battlegrounds or crafting and playing the auction house, if you
want more WoW, there will be a lot of activities for you. (Blue Tracker / Official Forums)
Linear Questing
There are advantages and disadvantages to linear questlines.
The advantages tend to flow from the effort to build epic stories
for players to be a part of. When you put the player into a linear
questline, you can more easily incorporate dramatic elements like
foreshadowing, plot twists, and a satisfying climax that you know
the player is going to be there for.
The disadvantages have been well-covered: If you're isolated into a
personal story too much, you lose the sense of being in an open
world that is filled with alternative potential adventures. It's
more difficult to hop around and partake of the glories of several
different zones at the same time, and harder to join up with
friends whenever you like. Group quests become less-desirable.
As Dave Kosak and others have said before, we think we may have
gone a bit too linear with Cataclysm. That informs one of our big
philosophies for Mists of Pandaria: Give players more flexibility
to play how they want to. We think that the solution may be to have
linear story arcs, but have more of them in each zone, rather than
making the whole zone one big story with a beginning, middle, and
end. In addition to multiple linear quest lines, there will be
smaller (and in some cases, one-off) quest hubs, and some of those
hubs may be well off the beaten path.
To make that work, we've got to tweak the orientation of quest
achievements. Rather than "vacuum up every single quest in the
zone", we're aiming for achievements that reward completing the
main story arcs. All in all, players should feel less like their
time spent playing in a zone is exactly the same as every other
player. (Blue Tracker / Official Forums)
LFR Issues
The system is not perfect, and we definitely seek to improve it
when we can. We are always looking for feedback and ways to improve
our features, and feedback from players always helps.
In patch 4.3.2., if multiple identical items drop from the same
boss, and a player rolls on all those items, the subsequent rolls
from that player will be forfeit if said player wins one of the
items. A player will still be able to win the same loot more than
once per dungeon though, but only if it drops from two different
bosses. (Blue Tracker / Official Forums)
Fangs of the Father Complete, 4.3.2 PTR Notes Update, Blue Posts, The Daily Blink
MMO Champion 13 Jan 2012, 4:41 am CET
Fangs of the Father Complete Congratulations to Имбос of Exorsus for completing Fangs of the Father. He now has both Golad, Twilight of Aspects and Tiriosh, Nightmare of Ages. We will likely start to see more of the daggers appear in the next few days. Patch 4.3.2 PTR Notes - Jan 12 Update
Originally Posted by Blizzard (Blue
Tracker / Official Forums)
Classes:
General
Rogue
(Forums / Talent Calculator / Skills/Talents)
- Adrenaline Rush no longer triggers a global cooldown.
- The roaming Eyes of Occu'thar have been replaced by hateful creatures who serve Alizabal.
- Warmaster Blackhorn
- The visual warning for Twilight Elites' Blade Rush should be easier to see.
- Vial of Shadows damage (Lightning Strike) has been reduced to approximately one-third of previous damage. However, it will now trigger approximately 3 times as often. This is intended to keep overall DPS the same while reducing burst damage, especially in PvP.
Originally Posted by Blizzard
Entertainment
Other MMORPG Games
“The real game doesn’t start until you’re max level”.
Before I begin, I should clarify that the following post is
composed entirely of my own, personal opinions. I think that games
in the MMO genre tend to transform at the level cap, mostly because
leveling has ended, which heralds a slight change in basic
gameplay.
In World of Warcraft, many of the same experiences that are
available when leveling up remain available at the level cap
(questing, exploring new areas), and you also gain access to new
experiences and challenges. The motivations and goals tend to be a
bit different and less single minded. Rather than pursuing a new
level, and the new abilities and talents that can come with it,
instead you might be seeking a powerful item, trying to defeat a
more powerful enemy in PvE, or achieving a milestone in the PvP
game, among many other goals including completing achievements,
finishing collections, capping professions, etc. Gameplay broadens,
from the relatively simple road of questing and leveling, into a
broad plain of possibilities.
The leveling experience awaits once again with a new character
though, and playing a game with a new character class can offer an
entirely new gameplay experience, especially if you select a
different class role than the one you're already used to. Of
course, expansions also offer the opportunity to experience
leveling again for end-game characters. Some would say that there's
an unfortunate tendency for players to plow through expansions as
quickly as possible to pursue end-game again, because they have a
pre-conception that "it's the only thing that matters".
Honestly, that is what tabletop gaming is for. Players and their
game masters (GMs) spend hours creating characters that are unique
to the player. And then the GM creates a story that the players
follow. But while a (good) GM might have an overall plan for
his/her players the path they take is determined by the players not
the GM.
I absolutely adore table top gaming, and it's a popular pass time
here at Blizzard.
I believe that a good game master, with the help of a group of
players who are willing to invest themselves in the story and their
characters, together can create an experience that is truly
thrilling, engaging, cathartic and satisfying. Even a not so
serious game can be outright hilarious, and I don't think I've ever
spent as much time laughing as I have around the gaming table.
(Blue Tracker / Official Forums)
Mists of Pandaria: More of a Patch than an Expansion?
Challenge Modes - A progression of achievements, hardly
revolutionary.
It’s quite an awesome feature as I see it; after not too long a
dungeon becomes too easy or simple because of out-gearing it or a
number of other reasons. These challenge modes will allow you to
compete on par with other players who have better gear as everyone
will have a fixed Ilvl when inside challenge dungeons.
This means you are all competing for the prestige of being the
fastest to complete these dungeons compared to others.
Pet Battles - No comment
This particular mini-game may not be for everyone, and it’s not
designed to be. We want to be sure that there is something in the
game that each player can enjoy doing, be it PvP, PvE or even pet
battles; pet battles are being implemented to create a fun, new
type of activity that all players have access to and offering an
alternative to increasing the power and strength of your character
specifically.
New Zones - I always love a new zone, but think it's all a bit
stale now. Same models, same textures, same trees, it's just not
exciting anymore
Just as it was in BC, WotLK and Cataclysm, the setting is changing.
I don’t think that the look and feel of any expansion to date has
been like the previous, they have all had a very unique feel, this
is true for Mists of Pandaria as well.
Mists of Pandaria will be on a continent which is largely based
around Asian culture, this differs greatly from any previous
expansions. BC was a very demonic setting, WotLK was in a cold and
frigid Northland, and Cataclysm was set where the world was
beginning to literally falling apart as can be seen in the
landscapes. So we assure you that it will be different
I think the only thing that will make me buy the expac would be
no flying in the new zone. It's the only way to bring back PVP, I
purposely rolled on a PVP realm for 1 reason, I want to skirmish
WHEREVER and WHENEVER I want, not when I queue for a BG, that's
what PVE realms are for.
Well, we are taking several initiatives to try and bolster world
PvP and bring it back to everyone! For one, we are not allowing
flying in Pandaria until level 90. This means that there will be no
people suddenly taking off into the skies when you approach them,
unless they have reached the max level. We are re-introducing
optional world bosses which players will fight each other for.
There are also many more initiatives that are being taken so we
hope that world PvP will once again be bustling with activity.
(Blue Tracker / Official Forums)
Rated Battlegrounds VS. The Blues [1/13/12]
Greetings Combatants of the Glorious Alliance and the Merciless
Horde!
It is my great honor to invite you all to test your skills, steel,
and sorcery against Blizzard employees such as myself (watch the
face though, I got an image to maintain).
So if a bit of You vs. Blue action sounds like your idea of a good
time come on down to the 4.3.2 PTRs this Friday, January 13th.
We'll be queuing for Rated Battlegrounds from 3pm-6pm PST, you'll
know it's us from our [Blizzard Horde] & [Blizzard Alliance]
guild names.
Hope to see you on the fields of battle! (Official Forums)
Mists of Pandaria: Pet Battles, Blue Posts, Fan Art, Curse Weekly Roundup
MMO Champion 12 Jan 2012, 5:35 am CET
Mists of Pandaria: Pet Battles We will hear more about Mists of Pandaria in the upcoming weeks, but while we are waiting for new announcements we can review the new pet battle system that is coming in Mists of Pandaria. Previous Coverage:
- Blizzcon World of Warcraft: Mists of Pandaria Preview Panel
- Official Mists of Pandaria Preview Panel Recap
- Official Pet Battles feature page
- Pets will be account wide.
- The battle system will be accessible to all players from a low level.
- The battle system works with almost every pet.
- Rare pets will not give any combat advantage, but may give a cosmetic advantage.
- Your pet journal will display info on all your pets, including stats, skills, and also drop locations and lore info for the pets you don't have yet. It will also let you manage your teams and battle parts of the system.
- You will be able to customize your pet with names or visuals for the abilities.
- Every pet can use 3 abilities in a battle at one time with a total of 6 abilities to swap around between battles.
- Every time you level you will also increase the stats of your pet.
- The current pet level cap is 25.
- You will level multiple pets to build your team, which consists of 3 slots for pets during battle.
- Most pets will become tradable, even after being leveled.
- There will be Wild Pets that you can find in the world and engage in battle with. After defeating it, you will be able to get that pet and add it to your Pet Journal.
- Wild Pets have random stats, some of them will be very good at tanking, some will have a CC ability, and so on.
- Some pets will only be found during a specific season, while it's raining, or during the day or the night. For example, some of them will only spawn in the spring, when it's raining, in Elwynn Forest at night!
- There will be at least one unique pet per zone.
- There will be both PvE battles against Wild Pets and PvP battles against other players.
- It will be a simple turn based combat system.
- You can fight with a team of 3 pets.
- There will be a queuing system so that you will be able to find a fight pretty fast depending on the level of your pets.
- Winning battles will earn experience and levels for your pets.
- You will finally be able to name your pets, and see that name in battle.
- You can obtain items for your pets.
- You will have an item slot for your pet and might be able to socket gems in the item.
- There will be individual builds of abilities for each pet and different teams.
- There will be Pet Masters in the world who will let you earn Master abilities when you beat them. For example, beating the master of mechanical pets will get you a new ability for your pet.
Originally Posted by Blizzard
Entertainment
Cross Realm Raids and a Lack of Community
Unfortunately, that opinion is very subjective. The continued
popularity of the cross-realm LFD tool, and now the LFR, indicates
that a great number of players are just fine with using it for
quicker access, rather than attempting to group up with people on
the same realm.
Also, implying that every group in LFD/LFR is filled with people
you'd gladly never group up with again is exaggerating the actual
situation. There are many of us who use the tools a lot, and rarely
experience this.
Having said all that, the future BattleTag system will go a long
way to improving the ability to build and maintain cross-realm
friendships, eliminating the need to fill groups with as many
'randoms'.
[...] We're always looking for feedback and ways to improve our
features. Player feedback regarding dungeon groups and long
wait-times contributed to the development of the dungeon finder
tool in the first place. Now, in response to new feedback,
BattleTags will address some of the issues players currently face
when meeting potential friends on different realms.
No, unfortunately some people don't always enjoy the groups they
find themselves in through the Dungeon Finder. But do you believe
limiting the pool of players to your own realm, or offering an
incentive to manually search for your own group will solve
this?
Finishing a dungeon with a great group before the Dungeon Finder
tool was available was indeed a fantastic experience, but I
personally still get that feeling now when I'm grouped with a nice
bunch of people. (Blue Tracker / Official Forums)
Extra Character Slots
There are on-going discussions about how we want to handle this
issue. If I recall correctly, there were some ideas brought up at
BlizzCon about what we could potentially do to alleviate the
concerns about extra character slots, but I don't have any more
information on a specific decision right now. (Blue Tracker / Official Forums)
Mists of Pandaria Zones, Blue Posts, TCG Art
MMO Champion 11 Jan 2012, 5:35 am CET
Mists of Pandaria Zones We will hear more about Mists of Pandaria in the upcoming weeks, but while we are waiting for new announcements we can review the new zones that are coming in Mists of Pandaria. We continue with the zone information that was announced so far, using dedicated threads in our Mists of Pandaria forum. Previous Coverage:
- Blizzcon World of Warcraft: Mists of Pandaria Preview Panel
- Official Mists of Pandaria Preview Panel Recap
- World of Warcraft Art Panel
Originally Posted by Blizzard
Entertainment
Heroic Leap Reliability
Completely changing Heroic Leap so it works like shadowstep or
(feral step) it would make it much more reliable and useful in PvP,
and it could be used to jump up platforms and get back on targets
like shadowstep does.
This would actually be a step backwards in my eyes, the ability to
choose the location you will land on Heroic Leap is a great
offensive and defensive tool. I cannot count the number of times
that Heroic Leap has saved my warrior from death by it being
defensively, and on the other side, you can use it offensively gain
ground on fleeing opponents or any of its many other
applications.
I feel that adding a targeting requirement would lower the
manoeuvrability of the class and remove the unique feel given by
this ability. (Blue Tracker / Official Forums)
Scroll of Resurrection Temporarily on Cooldown
The Scroll of Resurrection will temporarily be unavailable while it
goes on cooldown. As of January 11, 2012, you will no longer be
able to send Scroll of Resurrection invites to your friends with
lapsed accounts. Never fear, once this ability refreshes, we’ll let
you know. Keep an eye on the official World of Warcraft site for
more information.
To learn more about the Scroll of Resurrection, visit the FAQ.
(Blue Tracker / Official Forums)
Patch 4.3 - PTR Build 15176
MMO Champion 10 Jan 2012, 7:50 pm CET
Patch 4.3 - PTR Build 15176 A new patch is being deployed on test realms and it brings most of the classes changes announced earlier this week. Feel free to go on PTRs and try them!
Originally Posted by MMO-Champion
- Aspect of the Hawk now increases ranged Attack Power by 2700, up from 2000.
- Deterrence now also reduces all damage taken by 30% while active.
- Black Arrow now ticks every 2 secs instead of every 3 secs. Damage is now spread over 20 secs, up from 15 secs.
- Holy Radiance now costs 40% of base mana, up from 35%.
- Shoot now seem to have an instant cast time, down from 0.5 sec. I'm not sur if it means anything yet, we'll have to wait for the test realms to be up to see if it's an actual change.
- Stomp: Splits 750000 damage between all targets
within 25 yards. Morchok's current target and their
The two targetsclosest ally willto Morchoktake a double portion of the damage. - Void Diffusion: Deals 180000 Shadow damage
split evenly between units. In LFR mode, the base
thisdamage dealt is 50,000.does not split.
- Stomp: Splits 750000 damage between all targets
within 25 yards. Morchok's current target and their
The two targetsclosest ally willto Morchoktake a double portion of the damage. - Void Diffusion: Deals 269100 Shadow damage
split evenly between units. In LFR mode, the base
thisdamage dealt is 50,000.does not split.
- Stomp: Splits 2300000 to 2700000 damage between
all targets within 25 yards. Morchok's current target and
their
The two targetsclosest ally willto Morchoktake a double portion of the damage. - Void Diffusion: Deals 540000 Shadow damage
split evenly between units. In LFR mode, the base
thisdamage dealt is 50,000.does not split.
- Stomp: Splits 2000000 damage between all
targets within 25 yards. Morchok's current target and
their
The two targetsclosest ally willto Morchoktake a double portion of the damage. - Void Diffusion: Deals 807300 Shadow damage
split evenly between units. In LFR mode, the base
thisdamage dealt is 50,000.does not split.
Dragon Soul and Firelands Statistics, Blue Posts, Poll
MMO Champion 10 Jan 2012, 5:33 am CET
Diablo 3 - BestBuy Countdown, Elemental Arrow Runed, Wiki
Digest #6, Book of Cain Signing
Statistics: Dragon Soul and
Firelands
Patch 4.2 brought us Firelands over six months ago, and in that
time roughly 12% of our sample of level 85 characters completed
Normal difficulty Firelands. Patch 4.3 was released just one and a
half months ago, during the holiday, and already 30% of the sample
has killed Deathwing in any difficulty while only 4% has killed
Deathwing on Normal or Heroic.
Keep in mind this sample includes many alt characters and many
players have multiple characters, so there is no way to know for
sure if more people are raiding. However, we do know that more
characters are raiding now than raided during Firelands.
If you are interested in these type of statistics or want to see
other information, let us know in the comments!
First we take a look at the overall population, including every
level 85 character that has been active since Patch 4.3 went live.
Only 4% of the population managed to do Normal difficulty Dragon
Soul so far, and 34% completed it on LFR or higher difficulty.
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Originally Posted by Blizzard
Entertainment
4.3.2 and the Mature Language Filter
Yes. I can confirm that we are fixing that issue in 4.3.2.
You will see the note on it in the next update to the 4.3.2 PTR
patch notes. (Blue Tracker / Official Forums)
WoW No Longer Compatible with Windows 2000
In preparation for the upcoming release of Mists of Pandaria,
updates to World of Warcraft will no longer support Microsoft
Windows 2000. Microsoft ceased support for this version of their
operating system in 2010. Players still using Windows 2000 are
encouraged to upgrade prior to the release of Mists of Pandaria.
(Blue Tracker / Official Forums)
New Languages for Battle.net Mobile Authenticator
We’ve just released updates for the iPhone®, iPod touch®, Android™,
and Windows™ Phone 7 versions of the free Battle.net Mobile
Authenticator app. We now support the following additional
languages:
- Português
- Italiano
- Polski
Patch 4.3 Hotfixes - January 9
MMO Champion 9 Jan 2012, 11:15 pm CET
Patch 4.3 Hotfixes - January 9
Originally Posted by Blizzard (Blue
Tracker / Official Forums)
General
- Killing a boss in a guild group while using the random Heroic Dungeon Finder should now award guild reputation and experience.
- Mobs that have been damaged by Shadowy Apparitions should again provide experience when defeated.
- Darkmoon Tonk and Darkmoon Zeppelin should no longer become a horde balloon after performing a faction change from Alliance to Horde.
- Hour of Twilight
- Archbishop Benedictus
- Thrall and Archbishop Benedictus should no longer fail to complete their roleplay introduction (preventing players from completing the instance).
- Archbishop Benedictus
- Well of Eternity
- Mannoroth
- Starting the Mannoroth encounter should no longer remove Stealth effects.
- Mannoroth
- Dragon Soul
- Twilight Elite Dreadblades and Twilight Elite Slayers should now refrain from doing melee attacks while mounted, and always engage and melee players after landing on the gunship deck.
- Ultraxion
- All Fading Light debuffs and Aspect crystal buffs on players should now be cleared when the encounter ends.
- The Madness of Deathwing
- The Corrupted Parasite debuff is removed from a character who leaves the zone.
- Darkmoon Faire
- Players should now be able to complete the quests "The Captured Journal" and "The Enemy's Insignia" after having completed them in a previous month.
- Vial of Shadows proc damage should now be increased by ranged attack power for hunters.
- Souldrinker and Gurthalak, Voice of the Deeps no longer have a chance to proc twice for paladins with Seal of Truth active.
- Vishanka, Jaws of the Earth now invokes Speaking of Rage bonus damage that is treated as ranged damage and benefits from ranged critical strike chance.
- Pelturas Whitemoon should no longer becomes unresponsive after a player completes the quest "All's Well".
Patch 4.3.2 PTR Notes, 64-bit PTR Client, Blue Posts, The Daily Blink
MMO Champion 9 Jan 2012, 3:16 am CET
Diablo 3 - BestBuy Countdown, Elemental Arrow Runed, Wiki
Digest #6, Book of Cain Signing
Patch 4.3.2 PTR Notes
Originally Posted by Blizzard (Blue
Tracker / Official Forums)
The first World of Warcraft: Cataclysm patch of the year is in
development and now available for testing on the Public Test
Realms. This minor patch includes several updates that we were
unable to apply via hotfixes, including the recently announced
cross-realm raids, assorted class balance
fixes, and more. If you'd like to help us test out this patch and
provide feedback, you can start by copying your character over to a test
realm. Once you've had a chance to try things out, be sure to visit
our Public Test Realm forum to discuss the patch.
Classes:
General
Druid
(Forums / Talent Calculator / Skills/Talents)
Hunter
(Forums / Talent Calculator / Skills/Talents)
Mage
(Forums / Talent Calculator / Skills/Talents)
Paladin
(Forums / Talent Calculator / Skills/Talents)
Priest
(Forums / Talent Calculator / Skills/Talents)
- Vengeance is no longer triggered by receiving damage from other players.
- The Tier 13 Balance Druid 4-piece bonus now also increases the damage of Starsurge by 10%, in addition to its current effect.
- Aspect of the Hawk now grants roughly 35% more attack power.
- Deterrence now also reduces damage taken by 30% while active.
- Black Arrow now ticks every 2 seconds for 20 seconds, as opposed to every 3 seconds for 15 seconds. The total damage dealt by the ability is unchanged.
- Lock and Load no longer benefits Arcane Shot, nor is it consumed by Arcane Shot.
- Fireball damage has been reduced by roughly 6%.
- Pyroblast damage has been reduced by roughly 6%.
- Holy Radiance now costs 40% of base mana, up from 35%.
- Mass Dispel should again prefer dispelling targets that have magic effects that can be dispelled.
- You can now form same-faction raids with Real ID friends, allowing you to enter Raid Finder in groups larger than 5, run older normal or heroic raids, or participate in Battlegrounds. You will not yet be able to run normal or heroic Dragon Soul with cross-realm raids of Real ID friends.
- Several typo fixes and clarified descriptions have been added to the Dungeon Journal entries for Dragon Soul.
- Players can no longer win multiple copies of the same item on a single Raid Finder boss kill. For example, a player who chooses Need on two set piece tokens or two weapons and wins the first, will not be eligible for the second on that particular boss.
Originally Posted by Blizzard (Blue
Tracker / Official
Forums)
A 64-bit client is now available for use with the 4.3.2 PTR.
You can download it at the link below, unzip it into your PTR
directory, and then run the executable to test it.
- The 64-bit client is being distributed separately from the PTR as it is not yet supported for use with World of Warcraft.
- This can only be used with the 4.3.2 PTR, it is not to be used with the live version of the game.
- A Mac version is not available yet, though we are working on one and plan for it to be available in the near future.
- The game’s built in voice chat does not currently work in the 64-bit client.
Originally Posted by Blizzard
Entertainment
Account Wide Ignore
This is something we'd like to add into the game in some capacity,
particularly to compliment the upcoming BattleTag system. (Blue Tracker / Official Forums)
LFR Difficulty Too Low
We actively encourage feedback on things such as the LFR, because
we want to make it fun for everyone. Fun isn't wiping over and over
because you have people in the group who are new to the raiding
environment, or perhaps aren't up to speed on the latest tactics as
you might expect from someone attending, say, an organised guild
run. As we've said on numerous occasions, this is why we've
designed LFR to be easier than normal raids, to enable a range of
players — including less-experienced people or those with
less-powerful gear — to see the content and gear up a little before
perhaps trying it on normal, then later possibly heroic
difficulty.
However, feedback in the form of threads like this is not what we
are looking for, nor does it tell us anything useful. If you find
LFR lacks challenge to the point where you feel you can leave your
computer during an encounter, I'd suggest, like others here have
done, that you join a raid on normal or heroic difficulty, which
should test your skills sufficiently. Insulting the people LFR is
aimed at will not be tolerated. (Blue Tracker / Official Forums)
New Year, New Permanent Price Cuts!
Great news for all Blizzard fans! From today, our latest games are
available at retail and on the Blizzard Store at new, permanently
low prices. You can now get Wrath of the Lich King for a mere
€19.99 and Cataclysm for just €29.99. There’s never been a better
time to grab the games you might have missed out on before. Just
click here and celebrate the New Year by taking advantage of our
new reduced prices. Still don´t have World of Warcraft? Now you can
get the full game and all expansions for cheaper than ever
before.
Want to check out StarCraft II? If you haven’t yet taken advantage
of our great new price for StarCraft II, you can click here to get
yours right away! (Blue Tracker / Official Forums)
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